Wednesday, February 8, 2012

Arising of the Origin ( Warrior )





MAPLESEA JUMP UPDATE ! 


A big update hit MapleSEA, which you might have already heard about as the ‘Warrior restructuring,Mage Restructuring,Archer Restructuring.’ It is called ‘Jump!,’ and it consists of 3 parts :


Blade’s Counterattack - Warrior


Awakening of the Order - Mage


The Arrow of Speed - Archer 



Warrior First JobSkills

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The Enhanced Basics skill is REMOVED. To replace it, there’s a new skill for 2nd job  

  • Damage increased on Power Strike and Slash Blast. [1st job]
  • Damage of Power Strike has been increased from 260% to 280%
  •  Damage of Slash Blast has been increased from 180% to 220%

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  • Physical Training (max level 10, no extra SP needed for 2nd job):
Description: Permanently improves strengths and dexterity.
Level 1: STR +3, DEX +3
Level 2: STR +6, DEX +6
Level 3: STR +9, DEX +9
Level 4: STR +12, DEX +12
Level 5: STR +15, DEX +15
Level 6: STR +18, DEX +18
Level 7: STR +21, DEX +21
Level 8: STR +24, DEX +24
Level 9: STR +27, DEX +27
Level 10: STR +30, DEX +30

  •   Ground Smash  damage increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.  


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  • Resistance to all statuses of Elemental Resistance have been increased from 40% to 50%.
  • HP threshold of Dragon Roar has been decreased from 15% to 10%. Dragon Roar can be used when you have more than 20% HP.
  • The Dragon Blood skill changed to Dragon Strength - For a period of time, your strength gets increased.
    At master level, Dragon Strength increases your strength by 60 for 200 seconds.
  • The Dragon Blood skill has been removed. All SP used in this skill will be automatically transferred to Dragon Strength.
  • The effect from Dragon Wisdom applies to all skills now.
  • Damage of Dragon Buster has been increased from 170% to 185%.
  • HP usage of Sacrifice has been decreased from 11% to 5%.


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  • New Skill! Dark Impale, your new main attacking skill: [4th job]
Description: Push the enemy and strikes it with 5 attacks. Has a chance to ignore monster’s DEF.
Level 1: MP: 23, attacks up to 6 monsters 5 times with 106% damage. Has a 6% chance to ignore enemy’s DEF.
Level 2: MP: 23, attacks up to 6 monsters 5 times with 107% damage. Has a 6% chance to ignore enemy’s DEF.
Level 3: MP: 23, attacks up to 6 monsters 5 times with 108% damage. Has a 7% chance to ignore enemy’s DEF.
Level 4: MP: 26, attacks up to 6 monsters 5 times with 109% damage. Has a 7% chance to ignore enemy’s DEF.
Level 5: MP: 26, attacks up to 6 monsters 5 times with 110% damage. Has a 8% chance to ignore enemy’s DEF.
Level 6: MP: 26, attacks up to 6 monsters 5 times with 111% damage. Has a 8% chance to ignore enemy’s DEF.
Level 7: MP: 29, attacks up to 6 monsters 5 times with 112% damage. Has a 9% chance to ignore enemy’s DEF.
Level 8: MP: 29, attacks up to 6 monsters 5 times with 113% damage. Has a 9% chance to ignore enemy’s DEF.
Level 9: MP: 29, attacks up to 6 monsters 5 times with 114% damage. Has a 10% chance to ignore enemy’s DEF.
Level 10: MP: 32, attacks up to 6 monsters 5 times with 115% damage. Has a 10% chance to ignore enemy’s DEF.
Level 11: MP: 32, attacks up to 6 monsters 5 times with 116% damage. Has a 11% chance to ignore enemy’s DEF.
Level 12: MP: 32, attacks up to 6 monsters 5 times with 117% damage. Has a 11% chance to ignore enemy’s DEF.
Level 13: MP: 35, attacks up to 6 monsters 5 times with 118% damage. Has a 12% chance to ignore enemy’s DEF.
Level 14: MP: 35, attacks up to 6 monsters 5 times with 119% damage. Has a 12% chance to ignore enemy’s DEF.
Level 15: MP: 35, attacks up to 6 monsters 5 times with 120% damage. Has a 13% chance to ignore enemy’s DEF.
Level 16: MP: 38, attacks up to 6 monsters 5 times with 121% damage. Has a 13% chance to ignore enemy’s DEF.
Level 17: MP: 38, attacks up to 6 monsters 5 times with 122% damage. Has a 14% chance to ignore enemy’s DEF.
Level 18: MP: 38, attacks up to 6 monsters 5 times with 123% damage. Has a 14% chance to ignore enemy’s DEF.
Level 19: MP: 41, attacks up to 6 monsters 5 times with 124% damage. Has a 15% chance to ignore enemy’s DEF.
Level 20: MP: 41, attacks up to 6 monsters 5 times with 125% damage. Has a 15% chance to ignore enemy’s DEF.
Level 21: MP: 41, attacks up to 6 monsters 5 times with 126% damage. Has a 16% chance to ignore enemy’s DEF.
Level 22: MP: 44, attacks up to 6 monsters 5 times with 127% damage. Has a 16% chance to ignore enemy’s DEF.
Level 23: MP: 44, attacks up to 6 monsters 5 times with 128% damage. Has a 17% chance to ignore enemy’s DEF.
Level 24: MP: 44, attacks up to 6 monsters 5 times with 129% damage. Has a 17% chance to ignore enemy’s DEF.
Level 25: MP: 47, attacks up to 6 monsters 5 times with 130% damage. Has a 18% chance to ignore enemy’s DEF.
Level 26: MP: 47, attacks up to 6 monsters 5 times with 131% damage. Has a 18% chance to ignore enemy’s DEF.
Level 27: MP: 47, attacks up to 6 monsters 5 times with 132% damage. Has a 19% chance to ignore enemy’s DEF.
Level 28: MP: 50, attacks up to 6 monsters 5 times with 133% damage. Has a 19% chance to ignore enemy’s DEF.
Level 29: MP: 50, attacks up to 6 monsters 5 times with 134% damage. Has a 20% chance to ignore enemy’s DEF.
Level 30: MP: 50, attacks up to 6 monsters 5 times with 135% damage. Has a 20% chance to ignore enemy’s DEF.

  • Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level. 
  • The increase in attack of Dragon Buster from Dark Force has been removed. Dark Force gives now a 60% increase in damage and +20 speed when your HP is higher than 20% 
  • Beholder’s Revenge can now recover a certain percentage of HP when being hit.
    At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and 5% HP recovery.
  • The horizontal range of Rush has been increased. 
  • The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Dark Impale.  

         
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  • The Power Guard skill has been changed to  Power Reflection - For a period of time, you can reflect more than the damage taken back to the enemy.At master level, Power Reflection can absorb 30% damage from the enemy and reflect 500% damage back to the enemy for 180 seconds.
  •  New skill has been added:  Physical Training – Increases your strength and dexterity permanently.
    At master level, Physical Training permanently increases your strength and dexterity by 30.
  • New skill has been added:  Self Recovery – Recover your HP and MP during combat for four seconds long.At master level, Self Recovery recovers 80 HP and 80 MP for four seconds.
Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
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  • Damage of Panic has been increased from 480% to 1000%.The amount of accuracy it can lower to an enemy has been decreased from -60% to -20% and the duration of the darkness effect has been increased from 9 to 30 seconds.The darkness effect from Panic can now affect boss monsters. 2 combo counts is required to use Panic.
  • Damage of Coma has been increased from 400% to 620%. 1 combo count is required to use Coma.
  • The amount of enemies Brandish can hit has been increased from 1 to 3 at level one. 

[Coma & Panic]
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  •  New skill has been added:  Advanced Final Attack - Enhances the success rate and damage of Final Attack.At master level, Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy.
  • The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Advanced Final Attack.
  • Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
  • The horizontal range of Rush has been increased.
  • The skill animation of Interpid Slash shows properly when you’re using a different weapon. For example, a sword or an axe.And the amount of monsters Brave Slash can attack has been increased from 3 to 4.

Interpid Slash ( AXE )
Interpid Slash ( SWORD)



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  • New skill has been added:  Physical Training – Increases your strength and dexterity permanently. At master level, Physical Training permanently increases your strength and dexterity by 30.
  •  Power Guard can now absorb 50% damage from the enemy and reflect 100% damage back to the enemy for 180 seconds.
  • Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
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  • HP recovery of Restoration has been decreased from 80% to 40% maxHP. Cooldown time has been decreased from 30 to 15 seconds.
  • Skill effect of Fire Charge has been renewed.


Its more cool then last time !
  • Skill effect of Ice Charge has been renewed.
Its more cool then last time !



  • Skill effect of Lightning Charge has been renewed.
Its more cool then last time !

  • Damage of Charge Blow has been increased from 360% to 500% and can now attack up to 4 enemies at all levels and the skill effect has been renewed.
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  • Damage reduction from an enemy from the Achilles skill has been increased from 15% to 20%
  • The horizontal range of Rush has been increased.
  • Damage of Advanced Charge has been increased from 510% to 700%
  • Damage of Blast has been increased from 285% to 290%
  • Divine Shield can now successfully guard all attacks, the guard effect upon activation is 1.5 seconds of invincibility.
  • Skill effect of Sanctuary has been renewed.
  • Its cool !


    The End For Warrior restructuring !
*(Most of Picture and detail if from  http://spadow.wordpress.com/ , http://shakar96.wordpress.com/)*
my apology for being lazy to tap myself ~



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